{"title":"Development of avatar creation smartphone application reflecting expression of Japanese comics character","authors":"Reiko Kuwabara, T. Fujimoto","doi":"10.1109/ICMU.2015.7061027","DOIUrl":null,"url":null,"abstract":"Recently, Japanese pop culture has attracted attention all over the world. In this research, by focusing on the comic, which is one of the Japanese culture, We have developed a entertainment which user can enjoy easily. Character design of animation and comic has been sensitively reflects the fashion of the era. So, We investigated features of the comics that were popular in each generation from the 1960s to the 2000s in Japan, and analyzed the correlation between them and fashion or design that were popular at that generation. Based on the results of research and analysis, we developed and implemented the entertainment applications that generate an avatar that reflects the age and generation. When users make an Avatar by choosing the fashion and hairstyle of choice, it determines whether the user's sense is closer to which generation.","PeriodicalId":251023,"journal":{"name":"2015 Eighth International Conference on Mobile Computing and Ubiquitous Networking (ICMU)","volume":"100 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-03-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 Eighth International Conference on Mobile Computing and Ubiquitous Networking (ICMU)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICMU.2015.7061027","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Recently, Japanese pop culture has attracted attention all over the world. In this research, by focusing on the comic, which is one of the Japanese culture, We have developed a entertainment which user can enjoy easily. Character design of animation and comic has been sensitively reflects the fashion of the era. So, We investigated features of the comics that were popular in each generation from the 1960s to the 2000s in Japan, and analyzed the correlation between them and fashion or design that were popular at that generation. Based on the results of research and analysis, we developed and implemented the entertainment applications that generate an avatar that reflects the age and generation. When users make an Avatar by choosing the fashion and hairstyle of choice, it determines whether the user's sense is closer to which generation.