Towards an Initial Understanding of the Design of Playful Water Experiences Through Flotation

Maria F. Montoya, Sarah Jane Pell
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引用次数: 6

Abstract

Human-Computer Interaction (HCI) researchers are increasingly captivated by water interactions and hence explored interactive devices to support aquatic activities in different settings (e.g., mixed realities in water parks). However, our understanding of the user experience in interacting with water and technology is still underdeveloped. To begin closing this gap, we explore flotation tanks as a water setting for playful interactive experiences. The goal of the associated somaesthetic design approach was to sensitize the body of the designer (the first author) by engaging with her experiences interacting with water and create meaningful interactions. This preliminary work presents four different user experiences that can facilitate play through a defamiliarization analysis of water interaction with the body mediated by technology. We offer HCI insights for design researchers interested in creating playful experiences in water settings, while also providing industry with initial strategies on how to enrich flotation tank sessions.
通过浮体对嬉戏水上体验设计的初步认识
人机交互(HCI)研究人员越来越被水交互所吸引,因此探索了在不同环境下支持水上活动的交互设备(例如,水上公园的混合现实)。然而,我们对水与技术交互的用户体验的理解仍然不够充分。为了缩小这一差距,我们探索了漂浮罐作为有趣的互动体验的水设置。相关的躯体美学设计方法的目标是通过与水互动的体验,使设计师(第一作者)的身体变得敏感,并创造有意义的互动。这项初步工作提出了四种不同的用户体验,通过技术介导的水与身体互动的陌熟化分析,可以促进游戏。我们为有兴趣在水环境中创造有趣体验的设计研究人员提供HCI见解,同时也为行业提供如何丰富浮选槽会话的初步策略。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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