R. Leskovský, Erik Kučera, Oto Haffner, Jakub Matisák, D. Rosinová, Erich Stark
{"title":"A Contribution to Workplace Ergonomics Evaluation Using Multimedia Tools and Virtual Reality","authors":"R. Leskovský, Erik Kučera, Oto Haffner, Jakub Matisák, D. Rosinová, Erich Stark","doi":"10.15439/2019F292","DOIUrl":null,"url":null,"abstract":"The paper demonstrates an application developed to help to evaluate ergonomics of a workplace. Ergonomics of a workplace has enormous impact on employees and their long-term work effectiveness, which causes an interest in this field from employers’ point of view. The paper describes and compares several attitudes companies use to set up and evaluate workplace metrics, potential of virtual reality (VR) in the process, VR application proposal, implementation within Unity 3D engine and results achieved with implementation of this proposed solution. Current approaches also include motion tracking for ergonomics evaluation. These technologies are often far over smaller companies’ budget. Described solution is reasonably priced also for small companies, using cheaper motion capture equipment.","PeriodicalId":168208,"journal":{"name":"2019 Federated Conference on Computer Science and Information Systems (FedCSIS)","volume":"193 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-09-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 Federated Conference on Computer Science and Information Systems (FedCSIS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.15439/2019F292","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
The paper demonstrates an application developed to help to evaluate ergonomics of a workplace. Ergonomics of a workplace has enormous impact on employees and their long-term work effectiveness, which causes an interest in this field from employers’ point of view. The paper describes and compares several attitudes companies use to set up and evaluate workplace metrics, potential of virtual reality (VR) in the process, VR application proposal, implementation within Unity 3D engine and results achieved with implementation of this proposed solution. Current approaches also include motion tracking for ergonomics evaluation. These technologies are often far over smaller companies’ budget. Described solution is reasonably priced also for small companies, using cheaper motion capture equipment.