D3N: programming distributed computationin pocket switched networks

Eiko Yoneki, Ioannis G. Baltopoulos, J. Crowcroft
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引用次数: 6

Abstract

We propose a novel approach to Pocket Switched Networks (PSNs)using a specialised declarative language called 'D3N'. A PSN is a recently devised type of communication based on physical proximity, where people encounter each other and their devices directly communicate within their communication range. D3N allows us to program distributed applications based on reactive behaviour in a distributed set of nodes. We exploit a functional language approach in designing D3N for the clean abstraction given by pure declarative languages, at the same time, taking an advantage of well defined semantics. In this paper, we show a fragment of D3N, describe the node runtime architecture, and illustrate its effectiveness through some examples.
口袋交换网络中的分布式计算编程
我们提出了一种新的方法来口袋交换网络(psn)使用一种专门的声明性语言称为“D3N”。PSN是最近设计的一种基于物理距离的通信类型,人们彼此相遇,他们的设备直接在他们的通信范围内进行通信。D3N允许我们基于一组分布式节点中的响应性行为来编写分布式应用程序。我们利用函数式语言的方法来设计D3N,以满足纯声明性语言给出的清晰抽象,同时利用定义良好的语义。在本文中,我们展示了D3N的一个片段,描述了节点运行时架构,并通过一些例子说明了它的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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