Interactive 3D landscape visualization: improved realism through use of remote sensing data and geoinformation

Philipp Hirtz, H. Hoffmann, D. Nüesch
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引用次数: 8

Abstract

We describe strategies to generate interactive real-time landscape visualizations using remote sensing data and additional geoinformation. The goal is to achieve highly realistic and geoscientifically correct visualizations of real landscapes. To minimize costs, the modeling process should be automated as much as possible. The resulting data structure has to allow interactive real-time walk or fly-throughs. The terrain surface is represented by digital elevation models (DEM) and geospecific textures derived from remote sensing data of the Thematic Mapper (TM) sensor on the Landsat satellites and data from the high resolution visible sensor (HRV) on the French SPOT satellite. Additional remote sensing and geographic datasets are used to extract visually relevant features (e.g. distribution, height and structure of the vegetation) of existing landscapes. To automate the modeling process, we present a strategy which uses templates describing the transformation of geoinformation into computer graphics structures. As an illustrative example, a database covering the territory of Switzerland has been created.
交互式三维景观可视化:通过使用遥感数据和地理信息提高真实感
我们描述了利用遥感数据和其他地理信息生成交互式实时景观可视化的策略。目标是实现真实景观的高度逼真和地球科学正确的可视化。为了最小化成本,建模过程应该尽可能地自动化。生成的数据结构必须允许交互式实时遍历或飞越。地形表面由数字高程模型(DEM)和地理特定纹理表示,这些纹理来自Landsat卫星上的专题绘图器(TM)传感器的遥感数据和法国SPOT卫星上的高分辨率可见光传感器(HRV)的数据。额外的遥感和地理数据集用于提取现有景观的视觉相关特征(例如植被的分布、高度和结构)。为了使建模过程自动化,我们提出了一种使用模板来描述将地理信息转换为计算机图形结构的策略。作为一个说明性的例子,已经建立了一个涵盖瑞士领土的数据库。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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