{"title":"“Enforced” vs. “Casual” Transparency -- Findings from IT-Supported Financial Advisory Encounters","authors":"Philipp Nussbaumer, I. Matter, G. Schwabe","doi":"10.1145/2229156.2229161","DOIUrl":null,"url":null,"abstract":"In sales-oriented service encounters like financial advice, the client may perceive information and interest asymmetries as a lack of transparency regarding the advisor’s activities. In this article, we will discuss two design iterations of a supportive tabletop application that we built to increase process and information transparency as compared to the traditional pen and paper encounters. While the first iteration’s design was “enforcing” transparency and therefore proved to be a failure [Nussbaumer et al. 2011], we built the second iteration on design rationales enabling more “casual” transparency. Experimental evaluations show that the redesigned system significantly increases the client’s perceived transparency, her perceived control of the encounter and improves her perceived trustworthiness of and satisfaction with the encounter. With these findings, we contribute to (1) insight into the role of transparency advisory encounter design; (2) design solutions for establishing particular facets of transparency and their potential instantiations in tabletop systems; and (3) insight into the process of designing for transparency with socio-technical artifacts that are emergent as a result of design activities.","PeriodicalId":178565,"journal":{"name":"ACM Trans. Manag. Inf. Syst.","volume":"120 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"35","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM Trans. Manag. Inf. Syst.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2229156.2229161","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 35
Abstract
In sales-oriented service encounters like financial advice, the client may perceive information and interest asymmetries as a lack of transparency regarding the advisor’s activities. In this article, we will discuss two design iterations of a supportive tabletop application that we built to increase process and information transparency as compared to the traditional pen and paper encounters. While the first iteration’s design was “enforcing” transparency and therefore proved to be a failure [Nussbaumer et al. 2011], we built the second iteration on design rationales enabling more “casual” transparency. Experimental evaluations show that the redesigned system significantly increases the client’s perceived transparency, her perceived control of the encounter and improves her perceived trustworthiness of and satisfaction with the encounter. With these findings, we contribute to (1) insight into the role of transparency advisory encounter design; (2) design solutions for establishing particular facets of transparency and their potential instantiations in tabletop systems; and (3) insight into the process of designing for transparency with socio-technical artifacts that are emergent as a result of design activities.
在以销售为导向的服务中,如金融咨询,客户可能会将信息和利益不对称视为顾问活动缺乏透明度。在本文中,我们将讨论我们构建的支持性桌面应用程序的两个设计迭代,与传统的笔和纸相比,这两个设计迭代可以提高流程和信息的透明度。虽然第一次迭代的设计是“强制”透明度,因此被证明是失败的[Nussbaumer et al. 2011],但我们基于设计原理构建了第二次迭代,从而实现了更“随意”的透明度。实验评估表明,重新设计的系统显著增加了客户的感知透明度,她对会面的感知控制,并提高了她对会面的感知可信度和满意度。有了这些发现,我们有助于(1)洞察透明度咨询遭遇设计的作用;(2)设计解决方案,以建立透明度的特定方面及其在桌面系统中的潜在实例;(3)洞察设计过程的透明度与社会技术工件,是作为设计活动的结果出现。