The Research Of Aircraft Pursuit-Evasion Game Based on Improved DQN

Yameng Cui, Chunsheng Zheng, Jiarun Liu, Huixia Wang, Ruiguang Hu, Zhaolei Wang
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Abstract

The intelligent combat of aircraft has become an important research area. This paper studies the 1Vs1 pursuit-evasion game confrontation scenario of the aircraft, aiming to enable the red agent to find the optimal strategy to avoid the blue interception. First, the aircraft is abstracted into an agent, the kinematics model of the aircraft is simplified, and the behavior model of the aircraft with the bait throwing behavior is established. Based on the improved DQN algorithm, with relative distance, line-of-sight angle and azimuth as the state; the reward function design comprehensively considers the time, number of bait throwing, maneuvering time, and miss distance, and proposes an aircraft pursuit-evasion game algorithm (RB-DQN) in a three-dimensional environment. Experimental results show that the algorithm can effectively control the aircraft to complete the escape mission, and has satisfactory generalization.
基于改进DQN的飞机追-避博弈研究
飞机智能作战已成为一个重要的研究领域。本文研究了飞机1Vs1追逃博弈对抗场景,旨在使红色特工能够找到避开蓝色拦截的最优策略。首先,将飞行器抽象为agent,对飞行器的运动学模型进行简化,建立具有抛饵行为的飞行器行为模型;基于改进的DQN算法,以相对距离、视线角度和方位为状态;奖励函数设计综合考虑了时间、抛饵次数、机动时间、脱靶距离等因素,提出了一种三维环境下飞机追逃博弈算法(RB-DQN)。实验结果表明,该算法能有效地控制飞机完成逃生任务,并具有满意的泛化效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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