3D video performance segmentation

Tony Tung, T. Matsuyama
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引用次数: 1

Abstract

We present a novel approach that achieves segmentation of subject body parts in 3D videos. 3D video consists in a free-viewpoint video of real-world subjects in motion immersed in a virtual world. Each 3D video frame is composed of one or several 3D models. A topology dictionary is used to cluster 3D video sequences with respect to the model topology and shape. The topology is characterized using Reeb graph-based descriptors and no prior explicit model on the subject shape is necessary to perform the clustering process. In this framework, the dictionary consists in a set of training input poses with a priori segmentation and labels. As a consequence, all identified frames of 3D video sequences can be automatically segmented. Finally, motion flows computed between consecutive frames are used to transfer segmented region labels to unidentified frames. Our method allows us to perform robust body part segmentation and tracking in 3D cinema sequences.
3D视频性能分割
我们提出了一种实现3D视频中主体身体部位分割的新方法。3D视频包括一个自由视点的视频,真实世界的主题沉浸在一个虚拟的世界中。每个3D视频帧由一个或多个3D模型组成。利用拓扑字典根据模型拓扑和形状对三维视频序列进行聚类。拓扑使用基于Reeb图的描述符进行表征,并且不需要在主题形状上预先明确的模型来执行聚类过程。在该框架中,字典由一组具有先验分割和标签的训练输入姿势组成。因此,所有识别帧的3D视频序列可以自动分割。最后,利用连续帧之间计算的运动流将分割的区域标签转移到未识别的帧中。我们的方法允许我们在3D电影序列中执行健壮的身体部位分割和跟踪。
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