Contracts and games in controller synthesis for discrete systems

R. Back, C. Seceleanu
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引用次数: 6

Abstract

This study proposes a method for constructing reliable controllers for arbitrarily large discrete systems. The controller is synthesized by finding a winning strategy for specific games defined by contracts. The discrete system model is an action system, and the requirement is a temporal property. We use the extended action system notation that allows both angelic and demonic nondeterminism, such that the game reduces to a competition between the angel, that is, the controller, and the demon, that is, the plant, which try to prevent each other from achieving their respective goals. If the synthesis is possible, that is, if the angel has a way to enforce the required property, the process ends with finding the winning strategy of the angel, by propagating backwards the computed precondition of the demon, with respect to that property. This technique guarantees the correctness of the derived program. We illustrate our method on a producer-consumer application.
离散系统控制器综合中的契约与对策
本文提出了一种构造任意大型离散系统可靠控制器的方法。控制器是通过寻找特定游戏的制胜策略而合成的。离散系统模型是一个动作系统,需求是一个时间属性。我们使用扩展的动作系统符号,允许天使和恶魔的不确定性,这样游戏就减少了天使(即控制器)和恶魔(即植物)之间的竞争,它们试图阻止对方实现各自的目标。如果合成是可能的,也就是说,如果天使有办法强制执行所需的属性,那么这个过程就会以找到天使的获胜策略而结束,通过向后传播计算出的恶魔的先决条件,关于该属性。这种技术保证了派生程序的正确性。我们将在一个生产者-消费者应用程序中演示我们的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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