{"title":"The 3D stereoscopic rendering for the smarter homes","authors":"Jiang Wang, L. A. Rønningen","doi":"10.1109/UBI-HEALTHTECH.2013.6708060","DOIUrl":null,"url":null,"abstract":"With the development of information and communication technology (ICT). The different kinds of sensors, data centers, computing device and cloud servers construct our digital planet. The 3D collaboration plays an important role in the smarter homes. It could provide the stereoscopic, immersive and real time collaboration for the local and remote participants. In this paper, the 3D warping simulation and hardware implementation is presented. The DIBR is adopted as the main algorithm for the 3D warping. We proposed a novel 3D warping afterwards blending strategy. It is priori-knowledge based and hardware friendly.","PeriodicalId":150578,"journal":{"name":"2013 First International Symposium on Future Information and Communication Technologies for Ubiquitous HealthCare (Ubi-HealthTech)","volume":"75 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 First International Symposium on Future Information and Communication Technologies for Ubiquitous HealthCare (Ubi-HealthTech)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/UBI-HEALTHTECH.2013.6708060","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
With the development of information and communication technology (ICT). The different kinds of sensors, data centers, computing device and cloud servers construct our digital planet. The 3D collaboration plays an important role in the smarter homes. It could provide the stereoscopic, immersive and real time collaboration for the local and remote participants. In this paper, the 3D warping simulation and hardware implementation is presented. The DIBR is adopted as the main algorithm for the 3D warping. We proposed a novel 3D warping afterwards blending strategy. It is priori-knowledge based and hardware friendly.