{"title":"AOI cast by tolerance based compass routing in Distributed Virtual Environments","authors":"M. Albano, A. Quartulli, L. Ricci, Luca Genovali","doi":"10.1109/NETGAMES.2009.5446228","DOIUrl":null,"url":null,"abstract":"This paper presents an Area of Interest(AOI)-cast strategy for P2P Distributed Virtual Environment (DVE) which exploits a Delaunay Triangulation of the DVE to define a compass-based routing algorithm. A set of formal results for circular AOI is presented. Inconsistencies between local views of different peers due to the network latency are faced by introducing a tolerance threashold in the compass routing.","PeriodicalId":344000,"journal":{"name":"2009 8th Annual Workshop on Network and Systems Support for Games (NetGames)","volume":"7 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-11-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"11","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 8th Annual Workshop on Network and Systems Support for Games (NetGames)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/NETGAMES.2009.5446228","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 11
Abstract
This paper presents an Area of Interest(AOI)-cast strategy for P2P Distributed Virtual Environment (DVE) which exploits a Delaunay Triangulation of the DVE to define a compass-based routing algorithm. A set of formal results for circular AOI is presented. Inconsistencies between local views of different peers due to the network latency are faced by introducing a tolerance threashold in the compass routing.