Reduce latency: The key to successful interactive remote rendering systems

Shu Shi
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引用次数: 2

Abstract

Remote rendering is considered as a general and effective approach to collaborate mobile devices and cloud computing services and deliver computation or network bandwidth intensive media content (e.g., 3D games, 3D video) to mobile devices. In this abstract, I propose my doctoral thesis research on interaction latency reduction for remote rendering systems. My work mainly focuses on how image based rendering techniques can be appropriately applied to reduce the interaction latency which is originally caused by network delay.
减少延迟:成功的交互式远程呈现系统的关键
远程渲染被认为是协作移动设备和云计算服务并向移动设备提供计算或网络带宽密集型媒体内容(例如,3D游戏、3D视频)的一种通用和有效的方法。在这个摘要中,我提出了我的博士论文研究远程渲染系统的交互延迟降低。我的工作主要集中在如何适当地应用基于图像的渲染技术来减少最初由网络延迟引起的交互延迟。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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