Students’ Responses Toward Kahoot Application in Indonesian Subject

L. Rosdiana
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引用次数: 2

Abstract

This article aims to describe university students' responses toward Kahoot! application in Indonesian subject. Kahoot! application is commonly played by gamers in their smartphone. However, the writer used this application as a medium of teaching Bahasa Indonesia, more specifically during the quiz. The quiz was conducted once in the session of the subtopic Ejaan Yang Disempurnakan (EYD). The research method used in this study was descriptive method, with questionnaire as the research instrument. The results show that the students were more motivated, more enthusiastic and able to manage their time to think throughout the quiz. There was no tense atmosphere, and all students seemed happy and enthusiastic in answering each question. The Students and the lecturer were able to utilize their smartphones for something they never imagined before, that was, to learn by utilizing Kahoot! application.Keywords: students' responses, Kahoot! application, Indonesian subject  
学生对kaoot在印尼语科目应用的反应
本文旨在描述大学生对Kahoot!印尼语科目的应用。Kahoot !游戏玩家通常在智能手机上玩应用程序。然而,作者使用这个应用程序作为教学印尼语的媒介,更具体地说,在测验中。这个小测验是在Ejaan Yang Disempurnakan (EYD)的分会议上进行的。本研究采用描述性研究方法,以问卷调查为研究工具。结果表明,学生们更有动力,更有热情,并且能够在整个测试过程中管理自己的时间来思考。没有紧张的气氛,所有的学生似乎都很开心,热情地回答每一个问题。学生和讲师能够利用他们的智能手机做一些他们以前从未想过的事情,那就是利用Kahoot学习!应用程序。关键词:学生反应,Kahoot!应用,印尼语科目
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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