Catchicken: A Serious Game Based on the Go/NoGo Task to Estimate Inattentiveness and Impulsivity Symptoms

Prasetia Utama Putra, K. Shima, Koji Shimatani
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引用次数: 3

Abstract

We present a Go/NoGo 3D game equipped with an eye tracker that records subjects' responses and his gaze position on the monitor over time. The proposed system consists of two functions: training that allows an instructor to modify the game's parameters and make a customized test; and evaluation in which the instructor can fix the parameters to create a standardized test. During the experiment, subjects were required to respond only to Go character by pressing a spacebar. The experimental results from 59 participants demonstrated that one's response time and its variability correlated with one's gaze behavior. Subjects with higher gaze modulation tended to respond faster and more stable. We also observed that utilizing the proposed system we could monitor the improvements in an Autism Spectrum Disorder child during his rehabilitation: his gaze modulation increased and his response time became more steady. In brief, utilizing the proposed system, we could effectively measure participants' response time variability of NoGo errors and their gaze trajectory area, which previous studies found to have a strong relationship with symptoms of mental disorders.
猫鸡:一个基于Go/NoGo任务来评估注意力不集中和冲动症状的严肃游戏
我们展示了一个配有眼动仪的Go/NoGo 3D游戏,它可以记录受试者的反应和他在监视器上的凝视位置。该系统包含两个功能:允许教练修改游戏参数并进行定制测试的培训;在评估中,教师可以确定参数来创建一个标准化的测试。在实验过程中,受试者被要求只通过按空格键来回应Go字符。59名参与者的实验结果表明,一个人的反应时间及其变异性与一个人的凝视行为相关。注视调制较高的受试者往往反应更快、更稳定。我们还观察到,利用所提出的系统,我们可以监测自闭症谱系障碍儿童在康复期间的改善:他的凝视调制增加,反应时间变得更加稳定。总之,利用所提出的系统,我们可以有效地测量参与者对NoGo错误的反应时间变异性和他们的凝视轨迹面积,这在之前的研究中发现与精神障碍的症状有很强的关系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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