Reconsideration of ouija board motion in terms of haptic illusions (IV): effect of haptic cue and another player

Takahiro Shitara, Vibol Yem, H. Kajimoto
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Abstract

The Ouija board game is associated with a type of involuntary motion known as an ideomotor action. We sought to clarify the conditions under which this motion occurs by evaluating the effect that visual and haptic movement cues have on its occurrence. Using our lateral skin deformation device, we found that the simultaneous presentation of visual and tactile illusory motion and force produced larger ideomotor actions than when either modality presented alone, an effect that was further potentiated by the presence of another player (an avatar).
从触觉幻觉的角度重新考虑灵媒板的运动(四):触觉线索和另一个玩家的影响
Ouija棋盘游戏与一种被称为意念动作的无意识动作有关。我们试图通过评估视觉和触觉运动线索对其发生的影响来澄清这种运动发生的条件。使用我们的横向皮肤变形设备,我们发现视觉和触觉的虚幻运动和力量的同时呈现比单独呈现任何一种模式时产生更大的意念运动动作,这种效果因另一名玩家(虚拟角色)的存在而进一步增强。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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