Programming Strategies for GPUs and their Power Consumption

Sayan Ghosh, B. Chapman
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引用次数: 1

Abstract

GPUs are slowly becoming ubiquitous devices in high performance computing. Nvidia's newly released version 4.0 of the CUDA API[2] for GPU programming offers multiple ways to program on GPUs and emphasizes on Multi-GPU environments which are common in modern day compute clusters. However, despite of the subsequent progress in FLOP counts, the bane of large scale computing systems have been increased energy consumption and cooling costs. Since the energy (power X time) of a system has an obvious correlation with the user program, hence different programming techniques on GPUs could have a relation to the overall system energy consumption.
gpu的编程策略及其功耗
gpu正在逐渐成为高性能计算中无处不在的设备。Nvidia最新发布的GPU编程CUDA API[2] 4.0版本提供了多种GPU编程方式,并强调了现代计算集群中常见的多GPU环境。然而,尽管在FLOP计数方面取得了进展,但大规模计算系统的祸根已经增加了能源消耗和冷却成本。由于系统的能量(功率X时间)与用户程序有明显的相关性,因此gpu上不同的编程技术可能与整个系统的能耗有关。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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