Visual Immersion Issues in Virtual Reality: A Survey

G. Moreau
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引用次数: 11

Abstract

Thanks to immersion and interaction, Virtual Reality (VR) offers a shift of paradigm compared to traditional computer graphics or simulation software. Most VR applications include a visual rendering part. However, efficient and relevant visual interfacing of a human user (who can be a designer, the final user of a future product, a trainee or the subject of an experiment) raises issues about visual interfaces and depth perception in computer generated images. In this survey we review the issues raised by the visual part of VR applications. We particularly focus on the commonly used stereoscopic vision by studying its constraints and show how an efficient stereoscopic application should be designed.
虚拟现实中的视觉沉浸问题:综述
由于沉浸和互动,虚拟现实(VR)与传统的计算机图形或模拟软件相比,提供了一个范式的转变。大多数VR应用程序都包含视觉渲染部分。然而,人类用户(可以是设计师,未来产品的最终用户,实习生或实验对象)的有效和相关的视觉界面提出了关于计算机生成图像的视觉界面和深度感知的问题。在这个调查中,我们回顾了VR应用的视觉部分提出的问题。我们特别关注了常用的立体视觉,研究了它的约束,并展示了如何设计一个有效的立体应用程序。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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