DoomDB: kill the query

Carsten Binnig, Abdallah Salama, Erfan Zamanian
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引用次数: 1

Abstract

Typically, fault-tolerance in parallel database systems is handled by restarting a query completely when a node failure happens. However, when deploying a parallel database on a cluster of commodity machines or on IaaS offerings such as Amazon's Spot Instances, node failures are a common case. This requires a more fine-granular fault-tolerance scheme. Therefore, most recent parallel data management platforms such as Hadoop or Shark use a fine-grained fault-tolerance scheme, which materializes all intermediate results in order to be able to recover from mid-query faults. While such a fine-grained fault-tolerance scheme is able to efficiently handle node failures for complex and long-running queries, it is not optimal for short-running latency-sensitive queries since the additional costs for materialization often outweigh the costs for actually executing the query. In this demo, we showcase our novel cost-based fault-tolerance scheme in XDB. It selects which intermediate results to materialize such that the overall query runtime is minimized in the presence of node failures. For the demonstration, we present a computer game called DoomDB. DoomDB is designed as an ego-shooter game with the goal of killing nodes in an XDB database cluster and thus prevent a given query to produce its final result in a given time frame. One interesting use-case of DoomDB is to use it for crowdsourcing the testing activities of XDB.
DoomDB:终止查询
通常,并行数据库系统中的容错是通过在节点发生故障时完全重新启动查询来处理的。然而,当在商用机器集群或IaaS产品(如Amazon的Spot Instances)上部署并行数据库时,节点故障是常见的情况。这需要更细粒度的容错方案。因此,大多数最新的并行数据管理平台(如Hadoop或Shark)使用细粒度容错方案,将所有中间结果实体化,以便能够从中间查询错误中恢复。虽然这种细粒度的容错模式能够有效地处理复杂和长时间运行的查询的节点故障,但对于短时间运行的延迟敏感查询来说,它并不是最优的,因为实现的额外成本通常超过实际执行查询的成本。在这个演示中,我们展示了XDB中基于成本的新型容错方案。它选择要实现哪些中间结果,以便在出现节点故障时最小化整个查询运行时。为了演示,我们展示了一个名为DoomDB的电脑游戏。DoomDB被设计成一款自我射击游戏,其目标是杀死XDB数据库集群中的节点,从而阻止给定查询在给定时间框架内产生最终结果。DoomDB的一个有趣用例是将它用于众包XDB的测试活动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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