M. M. Hassan, Adnan N. Qureshi, Andrés Moreno, M. Tukiainen
{"title":"Participatory Refinement of Participatory Outcomes: Students Iterating over the Design of an Interactive Mobile Learning Application","authors":"M. M. Hassan, Adnan N. Qureshi, Andrés Moreno, M. Tukiainen","doi":"10.1109/LaTiCE.2017.20","DOIUrl":null,"url":null,"abstract":"Significant research efforts have been put in refining concept/requirements of novel systems innovated by experts or crowds. However, there is scarce evidence of refinement techniques developed for and/or applied to the concept/requirements of novel systems innovated with participatory design. Arguably, general idea assessment and refinement techniques can be applied to participatory innovations. But including expert-centered techniques in a pure participatory project violates the basic philosophy of user-centeredness. In this work, the authors report on conception and application of a participatory refinement technique applied to refine the outcomes of participatory innovation/design. The reported participatory refinement experiment is performed on the design of a case tool—Jeliot Mobile—innovated earlier through participatory workshops. The authors draw several implications from the experiment. First, the need of a refinement technique for participatory innovation/design is established by the observation that a large number of ideas from the original concept are eliminated. Second, the difference of opinion between innovators and refiners show that different end-users from the same population may diverge in creativity differently. Thus, some ideas generated during ideation may be seems suitable to conceiver at that moment, but may not be beneficial to the society at large. Third, the inter-rater consistency of refinement establishes that end-user can refine, contrary to the popular belief that only experts can evaluate and refine due to their previous knowledge.","PeriodicalId":354294,"journal":{"name":"2017 International Conference on Learning and Teaching in Computing and Engineering (LaTICE)","volume":"104 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-04-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 International Conference on Learning and Teaching in Computing and Engineering (LaTICE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/LaTiCE.2017.20","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
Significant research efforts have been put in refining concept/requirements of novel systems innovated by experts or crowds. However, there is scarce evidence of refinement techniques developed for and/or applied to the concept/requirements of novel systems innovated with participatory design. Arguably, general idea assessment and refinement techniques can be applied to participatory innovations. But including expert-centered techniques in a pure participatory project violates the basic philosophy of user-centeredness. In this work, the authors report on conception and application of a participatory refinement technique applied to refine the outcomes of participatory innovation/design. The reported participatory refinement experiment is performed on the design of a case tool—Jeliot Mobile—innovated earlier through participatory workshops. The authors draw several implications from the experiment. First, the need of a refinement technique for participatory innovation/design is established by the observation that a large number of ideas from the original concept are eliminated. Second, the difference of opinion between innovators and refiners show that different end-users from the same population may diverge in creativity differently. Thus, some ideas generated during ideation may be seems suitable to conceiver at that moment, but may not be beneficial to the society at large. Third, the inter-rater consistency of refinement establishes that end-user can refine, contrary to the popular belief that only experts can evaluate and refine due to their previous knowledge.
重要的研究工作已经投入到细化由专家或群体创新的新系统的概念/需求。然而,很少有证据表明,为参与式设计创新的新系统的概念/要求开发和/或应用改进技术。可以说,一般的想法评估和改进技术可以应用于参与式创新。但是在一个纯粹的参与式项目中包含以专家为中心的技术违反了以用户为中心的基本哲学。在这项工作中,作者报告了参与式改进技术的概念和应用,用于改进参与式创新/设计的结果。报告的参与式改进实验是在案例工具的设计上进行的- jeliot mobile -早前通过参与式研讨会进行了创新。作者从实验中得出了几点启示。首先,参与式创新/设计需要一种改进技术,这是通过观察到原始概念中的大量想法被消除而确定的。其次,创新者和精炼者之间的观点差异表明,来自同一人群的不同终端用户可能在创造力上产生不同的分歧。因此,在构思过程中产生的一些想法可能看起来适合当时构思,但可能对整个社会不利。第三,精细化的内部一致性确定了最终用户可以精细化,这与普遍认为只有专家才能根据他们以前的知识进行评估和精细化相反。