{"title":"Improved Real-Time Shadow Mapping for CAD Models","authors":"V. Barroso, Waldemar Celes Filho","doi":"10.1109/SIBGRAPI.2007.36","DOIUrl":null,"url":null,"abstract":"Shadow mapping is a widely used rendering technique for real-time shadow generation. However, it may produce jagged shadow borders and incorrect self-shadowing artifacts. When applied to CAD (computer-aided design) models, it presents additional challenges due to the existence of thin and complex-silhouette objects, high depth range, and high depth complexity. In this work, we present a short survey of shadow mapping algorithms and investigate their suitability to CAD model rendering. We also present two improvements to existing techniques: a generalized parameter for LiSPSMs (light-space perspective shadow maps) and an adaptive z-partitioning scheme.","PeriodicalId":434632,"journal":{"name":"XX Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2007)","volume":"178 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-10-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"XX Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2007)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SIBGRAPI.2007.36","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5
Abstract
Shadow mapping is a widely used rendering technique for real-time shadow generation. However, it may produce jagged shadow borders and incorrect self-shadowing artifacts. When applied to CAD (computer-aided design) models, it presents additional challenges due to the existence of thin and complex-silhouette objects, high depth range, and high depth complexity. In this work, we present a short survey of shadow mapping algorithms and investigate their suitability to CAD model rendering. We also present two improvements to existing techniques: a generalized parameter for LiSPSMs (light-space perspective shadow maps) and an adaptive z-partitioning scheme.