A multilevel mapping based pedestrian model for social robot navigation tasks in unknown human environments

Hasan Kivrak, Furkan Çakmak, Hatice Kose, S. Yavuz
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引用次数: 3

Abstract

Social robot navigation aims to generate human-friendly paths in human-robot interactive environments. This paper focuses on maintaining humans' physical safety and mental comfort during robot navigation in an unknown dynamic environment. To achieve this goal, we use a variant of a pedestrian model that is particularly developed for low or average density environments. Design decisions on the representation of the obstacle and pedestrian are important for smooth motion planning. Limiting the local obstacles as a region centered at the robot would be taken into consideration has weaknesses in terms of time complexity because a much detailed map has a great number of cells to be evaluated. The study contributes to the theoretical field with extensions such as the development of the obstacle representation model which aims to overcome the computational cost of the current solutions for smooth motion planning which can be a bottleneck for the entire system. The proposed method is tested on a physical mobile robot in hallway scenario both in real-world environment and simulation, and its success is experimentally shown.
面向未知人类环境下社交机器人导航任务的多层次行人映射模型
社交机器人导航的目标是在人机交互环境中生成对人类友好的路径。本文的研究重点是在未知动态环境下,机器人导航过程中如何保证人类的身体安全和心理舒适。为了实现这一目标,我们使用了专门为低密度或平均密度环境开发的行人模型的变体。障碍物和行人的表现形式的设计决策对于平滑运动规划非常重要。将局部障碍物限制为机器人中心的区域在时间复杂性方面存在弱点,因为非常详细的地图需要评估大量的细胞。该研究为理论领域做出了贡献,如障碍物表示模型的发展,该模型旨在克服当前光滑运动规划解决方案的计算成本,这可能是整个系统的瓶颈。在走廊场景的物理移动机器人上进行了实际环境和仿真测试,实验证明了该方法的成功。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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