Low complexity transform coding for depth maps in 3D video

F. Jager, Karam Naser
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引用次数: 2

Abstract

3D video is a new technology, which requires transmission of depth data alongside conventional 2D video. The additional depth information allows to synthesize arbitrary viewpoints at the receiver for adaptation of perceived depth impression and for driving of multi-view auto-stereoscopic displays. Depth maps typically show different signal characteristics compared to textured video data. Piecewise smooth regions are bounded by sharp edges resembling depth discontinuities. These edges lead to strong ringing artifacts when depth maps are coded with DCT-based transform codecs, such as AVC or its successor HEVC. In this paper alternative transforms are proposed to be used for coding depth maps for 3D video. By replacing the DCT with these transforms, ringing artifacts in the reconstructed depth maps are reduced and at the same time the complexity of the transform stage is lowered significantly. For high quality depth map coding the proposed alternative transforms can even increase coding efficiency.
3D视频中深度图的低复杂度变换编码
3D视频是一项新技术,它需要在传统2D视频的同时传输深度数据。额外的深度信息允许在接收器上合成任意视点,以适应感知的深度印象和驱动多视图自动立体显示器。与纹理视频数据相比,深度图通常显示不同的信号特征。分段平滑区域由类似深度不连续的尖锐边缘包围。当深度图用基于dct的变换编解码器(如AVC或其后继HEVC)编码时,这些边缘会导致强烈的环形伪影。本文提出了用于三维视频深度图编码的替代变换。用这些变换代替DCT,减少了重建深度图中的环形伪影,同时显著降低了变换阶段的复杂度。对于高质量的深度图编码,所提出的替代变换甚至可以提高编码效率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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