{"title":"ADAPTING SOCIAL DESIGN RESEARCH METHODS FOR SOCIALLY DISTANCED PRACTICE","authors":"Adela Glyn-Davies, P. Russell","doi":"10.35199/epde.2021.21","DOIUrl":null,"url":null,"abstract":"As designers, consultancies [1] and publicly funded design organisations [2] increasingly acknowledge the potential for the use of Design to positively contribute toward social impact, Social Design is increasingly becoming an essential part of Product Design curriculums around the world to prepare students for evolving practice. Social Design, understood as both design for and with society [2], requires designers to undertake thorough qualitative research which involves engagement, participation, and collaboration [3]. Communities are central to all stages of the design process (enquiry, insight gathering, ideation, and testing). This ensures that the designers’ practice is informed with contextual knowledge through holistic approaches to data gathering in relationship-building and empathy studies, which are key features of Social Design research [4]. Due to the COVID-19 pandemic and its lasting impacts on the health and wellbeing of vulnerable communities in particular, the delivery of the ‘Social Design’ module at The University of Derby has been adapted to meet the limitations caused by lockdowns and social distancing. In addition to being unable to access communities in-person, restrictions on the amount of time that students can spend on campus and with lecturers also contributed to complexity of the delivery. The teaching of Social Design thus, has been adapted for delivery via blended learning through a physical/digital environment, where students are required to work mainly remotely, to make connections and gather data and insights from communities. This paper presents the adapted research methods, methodologies and design processes, adjusted for use by the lecturers and also those devised by the students themselves when undertaking the design of inclusive and accessible product-service solutions, for the improvement of infrastructure at a local park. The project challenges students to overcome barriers to engagement and participation from economically disadvantaged communities in the city, which includes those with migrant backgrounds, adding to the complexity of devising solutions. Proposed solutions involved adapting not only primary design research methods such as empathy studies and observations, but also the methods by which data was collected, the critical analysis of findings, prototyping, and testing. Objectives set in this project, focus on social need and user experience, accessibility and inclusivity in design, as well as professional practice and research method development in a hybrid physical-digital context. [1] IDEO. Design for Social Impact: How to Guide, 2014. [2] Design Council. Design for Public Good, 2013. [3] Sachs A.; Banz C. & Krohn M. Social Design: Participation and Empowerment, 2018. Lars Muller Publishers/Museum fur Gestaltung Zurich [4] Manzini E. Design, When Everybody Designs: An Introduction to Design for Social Innovation, 2015. MIT Press. [5] Sanoff H. Community Participation Methods in Design and Planning, 1999. John Willey & Sons [6] Gauntlett D. Making is Connecting, rev. ed., 2018. Polity Press","PeriodicalId":374364,"journal":{"name":"DS 110: Proceedings of the 23rd International Conference on Engineering and Product Design Education (EPDE 2021)","volume":"65 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"DS 110: Proceedings of the 23rd International Conference on Engineering and Product Design Education (EPDE 2021)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.35199/epde.2021.21","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
As designers, consultancies [1] and publicly funded design organisations [2] increasingly acknowledge the potential for the use of Design to positively contribute toward social impact, Social Design is increasingly becoming an essential part of Product Design curriculums around the world to prepare students for evolving practice. Social Design, understood as both design for and with society [2], requires designers to undertake thorough qualitative research which involves engagement, participation, and collaboration [3]. Communities are central to all stages of the design process (enquiry, insight gathering, ideation, and testing). This ensures that the designers’ practice is informed with contextual knowledge through holistic approaches to data gathering in relationship-building and empathy studies, which are key features of Social Design research [4]. Due to the COVID-19 pandemic and its lasting impacts on the health and wellbeing of vulnerable communities in particular, the delivery of the ‘Social Design’ module at The University of Derby has been adapted to meet the limitations caused by lockdowns and social distancing. In addition to being unable to access communities in-person, restrictions on the amount of time that students can spend on campus and with lecturers also contributed to complexity of the delivery. The teaching of Social Design thus, has been adapted for delivery via blended learning through a physical/digital environment, where students are required to work mainly remotely, to make connections and gather data and insights from communities. This paper presents the adapted research methods, methodologies and design processes, adjusted for use by the lecturers and also those devised by the students themselves when undertaking the design of inclusive and accessible product-service solutions, for the improvement of infrastructure at a local park. The project challenges students to overcome barriers to engagement and participation from economically disadvantaged communities in the city, which includes those with migrant backgrounds, adding to the complexity of devising solutions. Proposed solutions involved adapting not only primary design research methods such as empathy studies and observations, but also the methods by which data was collected, the critical analysis of findings, prototyping, and testing. Objectives set in this project, focus on social need and user experience, accessibility and inclusivity in design, as well as professional practice and research method development in a hybrid physical-digital context. [1] IDEO. Design for Social Impact: How to Guide, 2014. [2] Design Council. Design for Public Good, 2013. [3] Sachs A.; Banz C. & Krohn M. Social Design: Participation and Empowerment, 2018. Lars Muller Publishers/Museum fur Gestaltung Zurich [4] Manzini E. Design, When Everybody Designs: An Introduction to Design for Social Innovation, 2015. MIT Press. [5] Sanoff H. Community Participation Methods in Design and Planning, 1999. John Willey & Sons [6] Gauntlett D. Making is Connecting, rev. ed., 2018. Polity Press
随着设计师、咨询公司[1]和公共资助的设计组织[2]越来越多地认识到使用设计对社会影响做出积极贡献的潜力,社会设计正日益成为世界各地产品设计课程的重要组成部分,为学生的实践做好准备。社会设计,被理解为既为社会设计又与社会一起设计[2],要求设计师进行全面的定性研究,包括参与、参与和合作[3]。社区对于设计过程的所有阶段(询问、见解收集、构思和测试)都是中心。这确保了设计师的实践通过在关系建立和移情研究中收集数据的整体方法获得语境知识,这是社会设计研究的关键特征[4]。由于2019冠状病毒病大流行及其对弱势群体健康和福祉的持久影响,德比大学的“社会设计”模块已经进行了调整,以满足封锁和社交距离造成的限制。除了无法亲自进入社区之外,学生在校园和与讲师在一起的时间也受到限制,这也增加了授课的复杂性。因此,社会设计的教学已经适应了通过物理/数字环境进行混合学习的方式,在这种环境中,学生主要需要远程工作,建立联系,从社区收集数据和见解。本文介绍了适应的研究方法、方法和设计过程,在进行包容性和可访问的产品服务解决方案的设计时,讲师和学生自己设计的方法进行了调整,以改善当地公园的基础设施。该项目要求学生克服城市中经济弱势社区(包括移民背景)参与和参与的障碍,增加了设计解决方案的复杂性。提出的解决方案不仅包括采用主要的设计研究方法,如移情研究和观察,还包括收集数据的方法,对发现的批判性分析,原型设计和测试。本项目的目标是关注社会需求和用户体验、设计的可及性和包容性,以及在物理-数字混合环境下的专业实践和研究方法开发。[1]视频。社会影响设计:如何引导,2014。[2]张志强。设计公益,2013。[3]李志强;Banz C. & Krohn M.社会设计:参与和授权,2018。[4]陈志强,《设计与社会创新》,2015。麻省理工学院出版社。[5]张建军。城市规划设计中的社区参与研究。[6]王志强,王志强,王志强,等。中国科技创新,2018。译林出版社