[POSTER] Natural User Interface for Ambient Objects

Meng Ma, Kevin Merckx, P. Fallavollita, Nassir Navab
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引用次数: 2

Abstract

To help the computing device always understand the spacial relationship between the user's gesture and the ambient objects, a methodology is proposed to find the user's virtual eye center in the wearable camera coordinate system and then calculate accurately where a user is pointing at to perform the natural interaction. First, the wearable RGB-D sensor is affixed around the user forehead. A tool-free calibration is done by having the user move their fingers along their lines of sight from his eye center to the random selected targets. The fingertips are detected in the depth camera and then the interaction of these lines of sight is calculated. Then we present how to find where the user is pointing at in different scenarios with a depth map, a detected object and a controlled virtual element. To validate our methods, we perform a point-to-screen experiment. Results demonstrate that when a user is interacting with a display up to 1.5 meters away, our natural gesture interface has an average error of 2.1cm. In conclusion, the presented technique is a viable option for a reliable user interaction.
[海报]环境对象的自然用户界面
为了帮助计算设备始终理解用户手势与周围物体之间的空间关系,提出了一种在可穿戴相机坐标系中找到用户虚拟眼中心的方法,然后精确计算出用户所指向的位置,从而进行自然交互。首先,将可穿戴式RGB-D传感器贴在用户额头周围。无需工具的校准是通过让用户沿着视线从眼睛中心移动手指到随机选择的目标来完成的。在深度相机中检测到指尖,然后计算这些视线的相互作用。然后,我们介绍了如何在不同的场景中使用深度图,检测对象和受控虚拟元素来找到用户指向的位置。为了验证我们的方法,我们执行一个点到屏幕的实验。结果表明,当用户与1.5米外的显示器交互时,我们的自然手势界面的平均误差为2.1cm。总之,所提出的技术是可靠用户交互的可行选择。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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