An Efficiency of Optimization Method of Sign Sound Using Interactive Differential Evolution

M. Fukumoto, Shintarou Ogawa
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引用次数: 5

Abstract

Interactive Evolutionary Computation is well known as an effective method to create media contents suited to user's preference and objectives to use. As one of the methods, we have already presented a method that creates sign sounds with Interactive Differential Evolution (IDE). In the user's evaluation process, the user selects better one from two presented media contents. In this study, to fundamentally investigate the efficacy of the IDE method, three listening experiments were performed, experiment 1 as comparing experiment, experiment 2 as re-evaluation for subjects themselves, and experiment 3 as re-evaluation for other subjects. Target of the creation with the IDE method was warning sign sounds. Ten males participated as subjects in the experiments. In the result of the experiment 2, gradual increase of the subjective fitness value was observed. In the result of the experiment 3, increase of the subjective fitness value was not observed. These results suggested that the IDE method has a possibility to create sign sounds suited to user's preference.
基于交互差分进化的符号声音优化方法的有效性
交互式进化计算被认为是一种有效的方法来创建适合用户偏好和使用目标的媒体内容。作为其中一种方法,我们已经提出了一种使用交互式差分进化(IDE)创建符号声音的方法。在用户的评价过程中,用户从呈现的两种媒体内容中选择较好的一种。在本研究中,为了从根本上考察IDE方法的有效性,我们进行了三个听力实验,实验1为比较实验,实验2为被试自身再评价,实验3为被试其他再评价。使用IDE方法创建的目标是警告标志声音。10名男性作为实验对象参加了实验。在实验2的结果中,主观适应度值逐渐升高。在实验3的结果中,没有观察到主观适应度值的增加。这些结果表明,IDE方法有可能创建适合用户偏好的标志声音。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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