Modified Max-Min Algorithm for Game Theory

V. Ranga, M. Dave, A. Verma
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Abstract

The recent advancements in the game theory have led to it being applied in various applications such as communication, networks, business, biology, political system etc. Precisely, Max-Min Algorithm is a decision based rule used in the game theory for deciding the next step of a player out of a set of possible steps. It can be thought of maximizing the minimum profit of the player. The assumption made in the current literature of zero-sum game theory is that both players are rational and logical to decide the best possible step out of the available options. On the Prima Facie, we expect a player to choose the best possible step for himself/herself. But in doing so, he/she might give away his/her move to his/her rival, who, being a rational thinker, can manipulate the game to take his/her advantage or alternatively rival's loss. Our proposed approach seeks to overcome this loophole presented in the current Max-Min approach by construction of a function which solves the trade-off between predictability and maximum profit. The key idea here is to select a step with a potential to earn high profit and being unpredictable in picking up that step at the same moment, thus making it nearly impossible for the adversary to predict the next step. In the nut shell, our work is an attempt to reduce the worst case complexity of original Max-Min approach.
改进的博弈论最大最小算法
近年来博弈论的发展使其在通信、网络、商业、生物、政治系统等领域得到了广泛的应用。准确地说,Max-Min算法是一种基于决策的规则,用于博弈论中,用于从一组可能的步骤中决定玩家的下一步。它可以被认为是最大化玩家的最小利润。当前零和博弈理论的假设是,双方都是理性和合乎逻辑的,会从可用的选项中做出最佳选择。从表面上看,我们希望玩家选择最适合自己的一步。但在这样做的时候,他/她可能会把他/她的移动给他/她的对手,他/她作为一个理性的思想家,可以操纵游戏,使他/她的优势或对手的损失。我们提出的方法旨在通过构建一个解决可预测性和最大利润之间权衡的函数来克服当前最大-最小方法中存在的这个漏洞。这里的关键思想是选择一个有可能获得高利润的步骤,并且在同一时刻采取该步骤时不可预测,从而使对手几乎不可能预测下一步。简而言之,我们的工作是试图降低原始最大最小方法的最坏情况复杂度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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