Smart educational games and Consent under the scope of General Data Protection Regulation

Spyros Papadimitriou, Eirini Mougiakou, M. Virvou
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引用次数: 4

Abstract

Intelligent gaming’s appeal in education is growing, thanks to the learning-by-gaming enjoyment factor. Such games, especially artificial intelligence equipped ones, engage in data collection and processing. Both activities fall under the provisions of the new EU data privacy framework, known as GDPR. As such, Authors focus on GDPR principle of personal data processing consent and try to low balance between gaming amusement, educational benefits and regulatory compliance. While doing so, they combine Legal with Computer Sciences with the purpose of proposing applicable solutions with the form of guidelines towards gaming stakeholders in general as well as educational gaming stakeholders in specific.
智能教育游戏和一般数据保护条例下的同意
由于在游戏中学习的乐趣因素,智能游戏在教育中的吸引力正在增长。这类游戏,尤其是配备人工智能的游戏,涉及数据收集和处理。这两项活动都属于欧盟新数据隐私框架(即GDPR)的规定。因此,作者关注个人数据处理同意的GDPR原则,并试图在游戏娱乐,教育利益和法规遵从性之间取得平衡。在此过程中,他们将法律与计算机科学相结合,旨在为游戏利益相关者提供适用的解决方案,并为游戏利益相关者提供指导方针,特别是教育游戏利益相关者。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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