Utilizing object-oriented databases for concurrency control in virtual environments

D. Turgut, Nevin Aydin, R. Elmasri, B. Turgut
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引用次数: 4

Abstract

Virtual Reality Modeling Language (VRML) is widely used to represent, create, and display virtual reality objects and their environment. Some VRML applications require concurrent interaction by multiple users in a real-time distributed fashion. Such applications need a method for users to share and update the VRML objects in real-time. To allow concurrent shared real-time access, our approach is to store the VRML objects in an object-oriented database system (ObjectStore) in order to utilize the concurrency control mechanisms of the system. The authors present an architecture that allows multiple users to interact in a non-trivial way in such a shared VRML environment. We outline how the VRML world can be saved in ObjectStore and implement a series of test cases demonstrating concurrency issues arising from simultaneous updates. Our architecture uses ordinary Java enabled Web browsers with a VRML plug-in. A commercial Web server routes client requests to a custom application server which interacts with the object-oriented database. As users change the VRML world, our application server orders the requests and updates the master copy in the database.
在虚拟环境中利用面向对象数据库进行并发控制
虚拟现实建模语言(VRML)被广泛用于表示、创建和显示虚拟现实对象及其环境。一些VRML应用程序需要多个用户以实时分布式的方式进行并发交互。这样的应用程序需要用户实时共享和更新VRML对象的方法。为了允许并发共享实时访问,我们的方法是将VRML对象存储在一个面向对象的数据库系统(ObjectStore)中,以便利用系统的并发控制机制。作者提出了一个架构,允许多个用户在这样一个共享的VRML环境中以一种重要的方式进行交互。我们概述了如何在ObjectStore中保存VRML世界,并实现了一系列测试用例,演示了由同步更新引起的并发性问题。我们的体系结构使用普通的支持Java的Web浏览器和VRML插件。商业Web服务器将客户机请求路由到与面向对象数据库交互的自定义应用程序服务器。当用户更改VRML世界时,我们的应用程序服务器订购请求并更新数据库中的主副本。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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