{"title":"Utilizing object-oriented databases for concurrency control in virtual environments","authors":"D. Turgut, Nevin Aydin, R. Elmasri, B. Turgut","doi":"10.1109/CMPSAC.2001.960646","DOIUrl":null,"url":null,"abstract":"Virtual Reality Modeling Language (VRML) is widely used to represent, create, and display virtual reality objects and their environment. Some VRML applications require concurrent interaction by multiple users in a real-time distributed fashion. Such applications need a method for users to share and update the VRML objects in real-time. To allow concurrent shared real-time access, our approach is to store the VRML objects in an object-oriented database system (ObjectStore) in order to utilize the concurrency control mechanisms of the system. The authors present an architecture that allows multiple users to interact in a non-trivial way in such a shared VRML environment. We outline how the VRML world can be saved in ObjectStore and implement a series of test cases demonstrating concurrency issues arising from simultaneous updates. Our architecture uses ordinary Java enabled Web browsers with a VRML plug-in. A commercial Web server routes client requests to a custom application server which interacts with the object-oriented database. As users change the VRML world, our application server orders the requests and updates the master copy in the database.","PeriodicalId":269568,"journal":{"name":"25th Annual International Computer Software and Applications Conference. COMPSAC 2001","volume":"2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2001-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"25th Annual International Computer Software and Applications Conference. COMPSAC 2001","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CMPSAC.2001.960646","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
Abstract
Virtual Reality Modeling Language (VRML) is widely used to represent, create, and display virtual reality objects and their environment. Some VRML applications require concurrent interaction by multiple users in a real-time distributed fashion. Such applications need a method for users to share and update the VRML objects in real-time. To allow concurrent shared real-time access, our approach is to store the VRML objects in an object-oriented database system (ObjectStore) in order to utilize the concurrency control mechanisms of the system. The authors present an architecture that allows multiple users to interact in a non-trivial way in such a shared VRML environment. We outline how the VRML world can be saved in ObjectStore and implement a series of test cases demonstrating concurrency issues arising from simultaneous updates. Our architecture uses ordinary Java enabled Web browsers with a VRML plug-in. A commercial Web server routes client requests to a custom application server which interacts with the object-oriented database. As users change the VRML world, our application server orders the requests and updates the master copy in the database.