{"title":"Interacting with Public Displays for Informal Learning: Design Issues and First Experiences","authors":"K. Barth, Wolfgang Müller","doi":"10.1109/ICALT.2017.146","DOIUrl":null,"url":null,"abstract":"Digital displays have become ubiquitous and can be found in many public spaces, also as information panels in schools. However, the use of such displays is often reduced to mere information depiction, enhanced by an option to keep the information up to date. The objective of this work is to evaluate whether such public displays can also be used for instructional means, providing users new interactive experiences with applications for collaboration and gamified learning. For this, we enhanced existing approaches to allow students for collaborative interaction with their own smartphones and developed first games to evaluate the user experience. In this paper, we present the details of this approach and results of a first user evaluation.","PeriodicalId":134966,"journal":{"name":"2017 IEEE 17th International Conference on Advanced Learning Technologies (ICALT)","volume":"84 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 IEEE 17th International Conference on Advanced Learning Technologies (ICALT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICALT.2017.146","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
Digital displays have become ubiquitous and can be found in many public spaces, also as information panels in schools. However, the use of such displays is often reduced to mere information depiction, enhanced by an option to keep the information up to date. The objective of this work is to evaluate whether such public displays can also be used for instructional means, providing users new interactive experiences with applications for collaboration and gamified learning. For this, we enhanced existing approaches to allow students for collaborative interaction with their own smartphones and developed first games to evaluate the user experience. In this paper, we present the details of this approach and results of a first user evaluation.