Computer rendering of stochastic models

Alain Fournier, Don Fussell, Loren Carpenter
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引用次数: 1

Abstract

A recurrent problem in generating realistic pictures by computers is to represent natural irregular objects and phenomena without undue time or space overhead. We develop a new and powerful solution to this computer graphics problem by modeling objects as sample paths of stochastic processes. Of particular interest are those stochastic processes which previously have been found to be useful models of the natural phenomena to be represented. One such model applicable to the representation of terrains, known as “fractional Brownian motion,” has been developed by Mandelbrot. The value of a new approach to object modeling in computer graphics depends largely on the efficiency of the techniques used to implement the model. We introduce a new algorithm that computes a realistic, visually satisfactory approximation to fractional Brownian motion in faster time than with exact calculations. A major advantage of this technique is that it allows us to compute the surface to arbitrary levels of details without increasing the database. Thus objects with complex appearances can be displayed from a very small database. The character of the surface can be controlled by merely modifying a few parameters. A similar change allows complex motion to be created inexpensively.
随机模型的计算机绘制
在用计算机生成逼真的图像时,一个反复出现的问题是如何在不占用过多时间和空间的情况下表现自然的不规则物体和现象。我们通过将对象建模为随机过程的样本路径,开发了一种新的、强大的计算机图形学解决方案。特别令人感兴趣的是那些随机过程,它们以前被发现是要表示的自然现象的有用模型。其中一个适用于表示地形的模型,被称为“分数布朗运动”,是由曼德布洛特提出的。在计算机图形学中,对象建模的新方法的价值很大程度上取决于用于实现模型的技术的效率。我们介绍了一个新的算法,计算一个真实的,视觉上令人满意的近似分数布朗运动在更快的时间比精确计算。这种技术的一个主要优点是,它允许我们在不增加数据库的情况下计算任意级别细节的表面。因此,具有复杂外观的对象可以从非常小的数据库中显示出来。只需修改几个参数就可以控制表面的特性。一个类似的变化使得复杂的运动可以低成本地创造出来。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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