A new approach for extracting shape from texture

F. S. Cohen, M. Patel
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引用次数: 0

Abstract

A novel way of modeling images that result from the projective distortions of homogeneous textures laid on illuminated 3D surfaces, as they are seen by a camera is presented. A Gaussian Markov random field (GMRF) is used for modeling the homogeneous planar parent texture. The projective distortions of the parent texture is a 2D Gaussian random field described by a probability distribution which is an explicit function of the parameters of the GMRF homogeneous texture model, the surface shape, and the camera model (orthographic or pinhole). The basic modeling concepts are used in extracting shape information from texture. Shape parameter estimation is posed as a maximum-likelihood estimation (MLE) problem.<>
一种新的纹理形状提取方法
本文提出了一种新的图像建模方法,该方法是由均匀纹理的投影畸变产生的,这些纹理铺设在被照亮的3D表面上,因为它们是由相机看到的。采用高斯马尔可夫随机场(GMRF)对均匀平面母纹理进行建模。母纹理的投影畸变是一个由概率分布描述的二维高斯随机场,该概率分布是GMRF均匀纹理模型、表面形状和相机模型(正射孔或针孔)参数的显式函数。利用基本的建模概念从纹理中提取形状信息。形状参数估计是一个极大似然估计问题。
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