Real-time human movement mapping to a virtual environment

Subodha Charles
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引用次数: 7

Abstract

The development of Virtual Reality (VR) into consumer products has given new perspectives to many areas. This paper presents a method to enhance the VR experience by mapping real time body movements of a person to a virtual world such that the user can do basic interactions (move, lift, throw) with objects found in the virtual environment. This technique combines a Kinect controlled full body avatar with Oculus Rift head-mounted-display through the Unity game engine. Despite few failures in Kinect skeletal tracker when in sideways poses, movements were mapped with zero latency allowing the user to interact in real time.
实时人类运动映射到虚拟环境
虚拟现实技术在消费品领域的发展为许多领域提供了新的视角。本文提出了一种通过将人的实时身体运动映射到虚拟世界来增强VR体验的方法,使用户可以与虚拟环境中的物体进行基本交互(移动,举起,投掷)。这种技术通过Unity游戏引擎将Kinect控制的全身化身与Oculus Rift头戴式显示器结合在一起。尽管Kinect骨骼跟踪器在侧身姿势时很少出现故障,但动作被映射为零延迟,允许用户实时交互。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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