Incorporating constraints into a Virtual Reality environment for intuitive and precise solid modelling

Y. Zhong, W. Müller-Wittig, Weiyin Ma
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引用次数: 14

Abstract

The absence of constraints is one of the major limitations in current Virtual Reality (VR) environments. Without constraints, it is difficult to perform precise 3D interactive manipulations in VR environments and precise solid modelling in VR environments cannot be guaranteed. In this paper, constraints are incorporated into the VR environment for intuitive and precise solid modelling. A hierarchically structured constraint-based data model is developed to support solid modelling in the VR environment. Solid modelling in the VR environment is precisely performed in an intuitive manner through constraint-based manipulations. Constraint-based manipulations are accompanied with automatic constraint recognition and precise constraint satisfaction to establish the hierarchically structured constraint-based data model and are realized by allowable motions for precise 3D interactions in the VR environment. The allowable motions are represented as a mathematical matrix for conveniently deriving allowable motions from constraints. A procedure-based degree-of-freedom incorporation approach for 3D constraint solving is presented for deriving the allowable motions. A rule-based constraint recognition engine is developed for both constraint-based manipulations and implicitly incorporating constraints into the VR environment. A prototype system has been implemented for precise solid modelling in an intuitive manner through constraint-based manipulations in the VR environment.
将约束纳入虚拟现实环境中,以实现直观和精确的实体建模
缺乏约束是当前虚拟现实(VR)环境的主要限制之一。没有约束,很难在VR环境中进行精确的三维交互操作,也无法保证VR环境中精确的实体建模。在本文中,约束被纳入到VR环境中,以实现直观和精确的实体建模。开发了一种分层结构的基于约束的数据模型,以支持虚拟现实环境中的实体建模。虚拟现实环境中的实体建模是通过基于约束的操作以直观的方式精确执行的。基于约束的操作伴随着约束的自动识别和精确的约束满足来建立分层结构的基于约束的数据模型,并通过允许的运动来实现VR环境中精确的三维交互。允许运动用数学矩阵表示,便于从约束条件中推导出允许运动。提出了一种基于程序的三维约束求解自由度结合方法,用于导出允许运动。开发了基于规则的约束识别引擎,用于基于约束的操作和隐式地将约束合并到VR环境中。在VR环境中,通过基于约束的操作,实现了一个原型系统,以直观的方式进行精确的实体建模。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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