C. Z. Basha, D. P. K. Reddy, S. Chand, Azmira Krishna
{"title":"Augmented Reality Experience for Real-World Objects, Monuments, and Cities","authors":"C. Z. Basha, D. P. K. Reddy, S. Chand, Azmira Krishna","doi":"10.1109/ICIRCA51532.2021.9544792","DOIUrl":null,"url":null,"abstract":"Augmented reality experience enables us to view real-world objects in 3D by overlapping real-world objects with digital 3d objects to provide a much-enhanced user experience. This paper explains and presents the ways to construct a 3D (3 Dimension) asset of the real world like cities, monuments, and other objects using blender and then the3D digital asset will be incorporated into our application. So that whenever our marker scans the object i.e., the 3D asset gets overlayed. The main idea of this concept is to experience real-world objects in the absence of real-world objects. Let us say that, a person wants to see the Eiffel tower and he/she searches it on Google. Now, the person could only see the images of Eiffel tower. To experience it in 3D he/she can use Google earth but it does not provide an original 3D experience. So, this is the point where augmented reality enters into the scene. The proposed research work has created a 3D asset by using a blender tool. Now, that asset will be imported and applied it to a marker. Whenever, this marker is scanned by using our application, the 3D effect of Eiffel tower will be overlayed on the screen. Augmented Reality is overlapping real-world objects with 3d objects. The main objective of augmented reality is that users cannot notice the discrepancy between augmented objects and real-world objects. AR is a wholly distinct technology, which helps our daily living and many other experiences so improved. It uses our most common hardware such as mobiles, cameras, etc. This makes this technology very beneficial and effortless to use. It is also a lot more different from VR in terms of hardware. But most of the purpose is the same.","PeriodicalId":245244,"journal":{"name":"2021 Third International Conference on Inventive Research in Computing Applications (ICIRCA)","volume":"96 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-09-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 Third International Conference on Inventive Research in Computing Applications (ICIRCA)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICIRCA51532.2021.9544792","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Augmented reality experience enables us to view real-world objects in 3D by overlapping real-world objects with digital 3d objects to provide a much-enhanced user experience. This paper explains and presents the ways to construct a 3D (3 Dimension) asset of the real world like cities, monuments, and other objects using blender and then the3D digital asset will be incorporated into our application. So that whenever our marker scans the object i.e., the 3D asset gets overlayed. The main idea of this concept is to experience real-world objects in the absence of real-world objects. Let us say that, a person wants to see the Eiffel tower and he/she searches it on Google. Now, the person could only see the images of Eiffel tower. To experience it in 3D he/she can use Google earth but it does not provide an original 3D experience. So, this is the point where augmented reality enters into the scene. The proposed research work has created a 3D asset by using a blender tool. Now, that asset will be imported and applied it to a marker. Whenever, this marker is scanned by using our application, the 3D effect of Eiffel tower will be overlayed on the screen. Augmented Reality is overlapping real-world objects with 3d objects. The main objective of augmented reality is that users cannot notice the discrepancy between augmented objects and real-world objects. AR is a wholly distinct technology, which helps our daily living and many other experiences so improved. It uses our most common hardware such as mobiles, cameras, etc. This makes this technology very beneficial and effortless to use. It is also a lot more different from VR in terms of hardware. But most of the purpose is the same.