Augmented Reality Experience for Real-World Objects, Monuments, and Cities

C. Z. Basha, D. P. K. Reddy, S. Chand, Azmira Krishna
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引用次数: 1

Abstract

Augmented reality experience enables us to view real-world objects in 3D by overlapping real-world objects with digital 3d objects to provide a much-enhanced user experience. This paper explains and presents the ways to construct a 3D (3 Dimension) asset of the real world like cities, monuments, and other objects using blender and then the3D digital asset will be incorporated into our application. So that whenever our marker scans the object i.e., the 3D asset gets overlayed. The main idea of this concept is to experience real-world objects in the absence of real-world objects. Let us say that, a person wants to see the Eiffel tower and he/she searches it on Google. Now, the person could only see the images of Eiffel tower. To experience it in 3D he/she can use Google earth but it does not provide an original 3D experience. So, this is the point where augmented reality enters into the scene. The proposed research work has created a 3D asset by using a blender tool. Now, that asset will be imported and applied it to a marker. Whenever, this marker is scanned by using our application, the 3D effect of Eiffel tower will be overlayed on the screen. Augmented Reality is overlapping real-world objects with 3d objects. The main objective of augmented reality is that users cannot notice the discrepancy between augmented objects and real-world objects. AR is a wholly distinct technology, which helps our daily living and many other experiences so improved. It uses our most common hardware such as mobiles, cameras, etc. This makes this technology very beneficial and effortless to use. It is also a lot more different from VR in terms of hardware. But most of the purpose is the same.
增强现实体验为现实世界的对象,古迹和城市
增强现实体验使我们能够通过将现实世界的物体与数字3D物体重叠,以3D方式查看现实世界的物体,从而提供大大增强的用户体验。本文解释并介绍了使用blender构建现实世界的3D(3维)资产的方法,例如城市,纪念碑和其他对象,然后将3D数字资产合并到我们的应用程序中。这样每当我们的标记扫描对象时,3D资产就会被覆盖。这个概念的主要思想是在没有真实世界物体的情况下体验真实世界的物体。比方说,一个人想看埃菲尔铁塔,他/她在b谷歌上搜索。现在,这个人只能看到埃菲尔铁塔的图像。要体验3D,他/她可以使用谷歌earth,但它不能提供原始的3D体验。所以,这就是增强现实进入场景的地方。提出的研究工作是通过使用搅拌器工具创建一个3D资产。现在,该资产将被导入并应用到一个标记上。每当使用我们的应用程序扫描这个标记时,埃菲尔铁塔的3D效果就会叠加在屏幕上。增强现实是将现实世界的物体与3d物体重叠。增强现实的主要目标是用户无法注意到增强对象与现实世界对象之间的差异。增强现实是一项完全不同的技术,它帮助我们的日常生活和许多其他体验得到改善。它使用我们最常见的硬件,如手机、相机等。这使得这项技术非常有益,使用起来毫不费力。在硬件方面,它与VR也有很大的不同。但大多数目的是相同的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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