Daniel G. Aliaga, Manuel M. Oliveira, A. Varshney, Chris Wyman
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引用次数: 3
Abstract
We are pleased to introduce the proceedings of the 2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D 2010). Having started as a workshop in 1986, I3D became an annual event in 2005, and is now in its 14th edition. The symposium has long been recognized as a premiere forum for computer graphics and interactive techniques. In 2010, I3D was held in Bethesda, Maryland, from February 19th to 21st.
These proceedings bring to you a collection of 23 fine papers selected from 71 submissions from 19 countries in 4 continents. This was possible by the hard work of the authors, and by the dedication of 78 program committee members and 8 external reviewers. Through their diligent work, they have provided detailed reviews and engaged on long on-line discussions to guarantee a fair evaluation for all submissions. There have been no limits imposed on the number of accepted papers, and decisions were based only on the submissions' merits. Many committee members volunteered additional hours to guarantee that conditionally accepted papers could meet their full potential. We would like to congratulate the authors for their achievements, and deeply thank all reviewers for their magnificent work and devotion throughout this process.
One of the hallmarks of I3D has been its cozy environment that provides incredible opportunities for interactions among all participants. We hope you all can take the best out of these opportunities: learn from others, teach some as well, find new collaborators. Get inspired by these conversations, and by the technical content of the conference. And make sure you return next year to present your greatest new work, and for more interaction. Oh, and make sure that your colleagues get to know about the joys of I3D!