{"title":"UDP-Liter: an improved UDP protocol for real-time multimedia applications over wireless links","authors":"P. P. Lam, S. Liew","doi":"10.1109/ISWCS.2004.1407260","DOIUrl":null,"url":null,"abstract":"For wireless real-time multimedia applications, the excessive packet loss rate suffered at the receiver, especially when the packets are transported on UDP, is a major issue to resolve. The previously proposed UDP-Lite project was designed to replace traditional UDP, so that erroneous UDP payloads could be passed up to the application layer instead of being discarded. The main argument of UDP-Lite is that many real-time multimedia applications actually prefer damaged packets over lost ones because of their error resilience capabilities. The major drawback of UDP-Lite is the backward incompatibility against traditional UDP stacks in numerous UDP devices. In addition, applications have no choice but to accept UDP-Lite packets as normal ones. This paper introduces another approach, UDP-Liter, which makes use of the concept of UDP-Lite, and yet maintains 100% backward compatibility. Better yet, UDP-Liter will give applications the flexibility to handle normal packets and corrupted packets differently.","PeriodicalId":122977,"journal":{"name":"1st International Symposium onWireless Communication Systems, 2004.","volume":"16 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2004-09-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"28","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"1st International Symposium onWireless Communication Systems, 2004.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISWCS.2004.1407260","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 28
Abstract
For wireless real-time multimedia applications, the excessive packet loss rate suffered at the receiver, especially when the packets are transported on UDP, is a major issue to resolve. The previously proposed UDP-Lite project was designed to replace traditional UDP, so that erroneous UDP payloads could be passed up to the application layer instead of being discarded. The main argument of UDP-Lite is that many real-time multimedia applications actually prefer damaged packets over lost ones because of their error resilience capabilities. The major drawback of UDP-Lite is the backward incompatibility against traditional UDP stacks in numerous UDP devices. In addition, applications have no choice but to accept UDP-Lite packets as normal ones. This paper introduces another approach, UDP-Liter, which makes use of the concept of UDP-Lite, and yet maintains 100% backward compatibility. Better yet, UDP-Liter will give applications the flexibility to handle normal packets and corrupted packets differently.