UDP-Liter: an improved UDP protocol for real-time multimedia applications over wireless links

P. P. Lam, S. Liew
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引用次数: 28

Abstract

For wireless real-time multimedia applications, the excessive packet loss rate suffered at the receiver, especially when the packets are transported on UDP, is a major issue to resolve. The previously proposed UDP-Lite project was designed to replace traditional UDP, so that erroneous UDP payloads could be passed up to the application layer instead of being discarded. The main argument of UDP-Lite is that many real-time multimedia applications actually prefer damaged packets over lost ones because of their error resilience capabilities. The major drawback of UDP-Lite is the backward incompatibility against traditional UDP stacks in numerous UDP devices. In addition, applications have no choice but to accept UDP-Lite packets as normal ones. This paper introduces another approach, UDP-Liter, which makes use of the concept of UDP-Lite, and yet maintains 100% backward compatibility. Better yet, UDP-Liter will give applications the flexibility to handle normal packets and corrupted packets differently.
UDP- l:一种改进的UDP协议,用于无线链路上的实时多媒体应用
对于无线实时多媒体应用来说,接收端的丢包率过高,特别是在UDP协议下传输的丢包率过高,是需要解决的主要问题。先前提出的UDP- lite项目旨在取代传统的UDP,以便错误的UDP有效负载可以传递到应用层,而不是被丢弃。UDP-Lite的主要论点是,许多实时多媒体应用程序实际上更喜欢损坏的数据包而不是丢失的数据包,因为它们具有错误恢复能力。UDP- lite的主要缺点是在许多UDP设备中对传统UDP堆栈的向后不兼容。除此之外,应用程序别无选择,只能接受UDP-Lite报文作为正常报文。本文介绍了另一种方法,udp - l,它利用了UDP-Lite的概念,但保持了100%的向后兼容性。更好的是,udp - l将为应用程序提供灵活性,以不同的方式处理正常数据包和损坏数据包。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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