A real-time crosstalk canceller on a notebook GPU

J. A. Belloch, Alberto González, F. Martínez-Zaldívar, A. Vidal
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引用次数: 4

Abstract

Crosstalk cancellation is one of the main applications in multichannel acoustic signal processing. This field has experienced a major development in recent years because of the increase in the number of sound sources used in playback applications available to users. Developing these applications requires high computing capabilities because of its high number of operations. Graphics Processor Unit (GPU), a high parallel commodity programmable co-processors, offer the possibility of parallelizing these operations. This allows to obtain the results in a much shorter time and also to free up CPU resources which can be used for other tasks. One important aspect lies in the possibility to overlap the data transfer from CPU to GPU and vice versa with the computation, in order to carry out real-time applications. Thus, this work focuses on two main points: to describe an efficient implementation of a crosstalk cancellation on GPU and to incorporate it into a real-time application.
笔记本电脑GPU上的实时串扰消除器
串扰对消是多通道声信号处理中的主要应用之一。近年来,由于用户可使用的重放应用中使用的声源数量增加,这一领域经历了重大发展。开发这些应用程序需要很高的计算能力,因为它需要大量的操作。图形处理器单元(GPU)是一种高度并行的商品可编程协处理器,提供了并行化这些操作的可能性。这允许在更短的时间内获得结果,并且还可以释放CPU资源,用于其他任务。一个重要的方面在于,为了实现实时应用,可以将从CPU到GPU的数据传输与计算重叠,反之亦然。因此,本工作主要集中在两个方面:描述在GPU上有效实现串音消除,并将其纳入实时应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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