Fast synthetic vision, memory, and learning models for virtual humans

J. Kuffner, J. Latombe
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引用次数: 106

Abstract

The paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real time virtual environments. The model is efficient in terms of both storage requirements and update times, and can be flexibly combined with a variety of higher level reasoning modules or complex memory rules. The design is inspired by research in motion planning, control, and sensing for autonomous mobile robots. We apply this framework to the problem of quickly synthesizing from navigation goals the collision-free motions for animated human figures in changing virtual environments. We combine a low level path planner, a path following controller and cyclic motion capture data to generate the underlying animation. Graphics rendering hardware is used to simulate the visual perception of a character, providing a feedback loop to the overall navigation strategy. The synthetic vision and memory update rules can handle dynamic environments where objects appear, disappear, or move around unpredictably. The resulting model is suitable for a variety of real time applications involving autonomous animated characters.
虚拟人的快速合成视觉、记忆和学习模型
本文提出了一种简单有效的实时虚拟环境中自主动画人物综合视觉、记忆和学习建模方法。该模型在存储需求和更新时间方面都是高效的,并且可以灵活地与各种高级推理模块或复杂的内存规则相结合。该设计的灵感来自自主移动机器人的运动规划、控制和传感研究。我们将这一框架应用于在不断变化的虚拟环境中从导航目标快速合成动画人物无碰撞运动的问题。我们结合低级路径规划器、路径跟随控制器和循环运动捕捉数据来生成底层动画。图形渲染硬件用于模拟角色的视觉感知,为整体导航策略提供反馈循环。合成视觉和记忆更新规则可以处理对象出现、消失或不可预测地移动的动态环境。所得到的模型适用于各种涉及自主动画角色的实时应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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