A Biologically Inspired Architecture for Multiagent Games

F. Eliott, C. Ribeiro
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引用次数: 2

Abstract

This paper reports modifications on a biologically inspired robotic architecture originally designed to work in single agent contexts. Several adaptations have been applied to the architecture, seeking as result a model-free artificial agent able to accomplish shared goals in a multiagent environment, from sensorial information translated into homeostatic variable values and a rule database that play roles respectively in temporal credit assignment and action-state space exploration. The new architecture was tested in a well-known benchmark game, and the results were compared to the ones from the multiagent RL algorithm Wolf-PHC. We verified that the proposed architecture can produce coordinated behaviour equivalent to WoLF-PHC in stationary domains, and is also able to learn cooperation in non-stationary domains. The proposal is a first step towards an artificial agent that cooperate as result of a biologically plausible computational model of morality.
多智能体游戏的生物启发架构
本文报告了对最初设计用于单智能体环境的受生物学启发的机器人架构的修改。对该体系结构进行了一些调整,以寻求能够在多智能体环境中完成共同目标的无模型人工智能体,将感官信息转化为稳态变量值和规则数据库,分别在时间信用分配和动作状态空间探索中发挥作用。在一个著名的基准游戏中对新架构进行了测试,并将结果与多智能体强化学习算法Wolf-PHC的结果进行了比较。我们验证了所提出的架构可以在平稳域产生相当于WoLF-PHC的协调行为,并且也能够在非平稳域学习合作。这个提议是迈向人工智能体的第一步,这种人工智能体可以根据生物学上合理的道德计算模型进行合作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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