{"title":"A Biologically Inspired Architecture for Multiagent Games","authors":"F. Eliott, C. Ribeiro","doi":"10.1109/BRICS-CCI-CBIC.2013.45","DOIUrl":null,"url":null,"abstract":"This paper reports modifications on a biologically inspired robotic architecture originally designed to work in single agent contexts. Several adaptations have been applied to the architecture, seeking as result a model-free artificial agent able to accomplish shared goals in a multiagent environment, from sensorial information translated into homeostatic variable values and a rule database that play roles respectively in temporal credit assignment and action-state space exploration. The new architecture was tested in a well-known benchmark game, and the results were compared to the ones from the multiagent RL algorithm Wolf-PHC. We verified that the proposed architecture can produce coordinated behaviour equivalent to WoLF-PHC in stationary domains, and is also able to learn cooperation in non-stationary domains. The proposal is a first step towards an artificial agent that cooperate as result of a biologically plausible computational model of morality.","PeriodicalId":306195,"journal":{"name":"2013 BRICS Congress on Computational Intelligence and 11th Brazilian Congress on Computational Intelligence","volume":"66 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-09-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 BRICS Congress on Computational Intelligence and 11th Brazilian Congress on Computational Intelligence","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/BRICS-CCI-CBIC.2013.45","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
This paper reports modifications on a biologically inspired robotic architecture originally designed to work in single agent contexts. Several adaptations have been applied to the architecture, seeking as result a model-free artificial agent able to accomplish shared goals in a multiagent environment, from sensorial information translated into homeostatic variable values and a rule database that play roles respectively in temporal credit assignment and action-state space exploration. The new architecture was tested in a well-known benchmark game, and the results were compared to the ones from the multiagent RL algorithm Wolf-PHC. We verified that the proposed architecture can produce coordinated behaviour equivalent to WoLF-PHC in stationary domains, and is also able to learn cooperation in non-stationary domains. The proposal is a first step towards an artificial agent that cooperate as result of a biologically plausible computational model of morality.