3D Eye Model-Based Gaze Tracking System with a Consumer Depth Camera

Liming Xu, Jiannan Chi
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Abstract

Most existing gaze tracking systems are high-cost, intrusive and difficult to calibrate, and some rely on the infrared illuminant. However, such systems may not work outdoor and meet real-time requirements. This paper proposes a non-intrusive system based on the 3D eyeball model, which does not need the exact infrared illuminant and complicated calibration process and allows the natural movement of the head. In the proposed system, Kinect is used to track the iris center and face model of the person, and the 3D information is easy to obtain. At the same time, point cloud registration algorithm is applied based on feature points in the face model sequence to obtain accurate head pose estimation results. In this paper, a personal calibration process is also proposed to obtain the gaze model parameters for different users, such as the eyeball center and angle kappa. The proposed method has good adaptability to the change of illuminant and head movement. In the actual operating environment, the system speed reaches 30 fps, which can meet the requirements of real-time control.
基于3D眼睛模型的消费者深度相机注视跟踪系统
现有的注视跟踪系统大多成本高、干扰性强、难以校准,有些还依赖于红外光源。但是,这些系统可能无法在室外工作,无法满足实时性要求。本文提出了一种基于眼球三维模型的非侵入式系统,该系统不需要精确的红外光源和复杂的校准过程,可以实现头部的自然运动。在该系统中,利用Kinect跟踪人的虹膜中心和面部模型,易于获得三维信息。同时,基于人脸模型序列中的特征点,应用点云配准算法,获得准确的头姿估计结果。本文还提出了一种个性化的校准过程,以获得不同用户的凝视模型参数,如眼球中心和角度kappa。该方法对光源的变化和头部运动具有良好的适应性。在实际运行环境中,系统速度达到30fps,可以满足实时控制的要求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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