Scheherazade’s Tavern: A Prototype For Deeper NPC Interactions

Rehaf Aljammaz, Elisabeth Oliver, E. Whitehead, Michael Mateas
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引用次数: 5

Abstract

In many games, NPC-player interactions play a vital role in gameplay. Previous literature has successfully shown how NPC interaction focused on social simulation is an effective means for creating dynamic characters such as in the games Prom Week and Versu. We believe that social simulation is a key element in the creation of complex characters, which is further aided by natural language interaction and knowledge modeling. In this work, we propose an architecture for player-NPC interactions built on top of the Ensemble engine that additionally incorporates chatbots and knowledge modeling technology, with the objective of making craftable and interesting NPCs more easily authorable.
《Scheherazade’s Tavern》:深度NPC互动的原型
在许多游戏中,npc玩家的互动在游戏玩法中扮演着至关重要的角色。之前的文献成功地展示了NPC互动如何专注于社交模拟,这是创造动态角色的有效方法,例如在游戏《Prom Week》和《Versu》中。我们认为,社交模拟是创造复杂角色的关键因素,自然语言交互和知识建模进一步辅助了这一点。在这项工作中,我们提出了一种基于Ensemble引擎的玩家- npc互动架构,该架构还结合了聊天机器人和知识建模技术,目的是使可制作且有趣的npc更容易创作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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