D. Díaz-Pernil, Carlos M. Fernández-Márquez, Manuel García-Quismondo, M. A. Gutiérrez-Naranjo, Miguel A. Martínez-del-Amor
{"title":"Solving sudoku with Membrane Computing","authors":"D. Díaz-Pernil, Carlos M. Fernández-Márquez, Manuel García-Quismondo, M. A. Gutiérrez-Naranjo, Miguel A. Martínez-del-Amor","doi":"10.1109/BICTA.2010.5645195","DOIUrl":null,"url":null,"abstract":"Sudoku is a very popular puzzle which consists on placing several numbers in a squared grid according to some simple rules. In this paper we present an efficient family of P systems which solve sudokus of any order verifying a specific property. The solution is searched by using a simple human-style method. If the sudoku cannot be solved by using this strategy, the P system detects this drawback and then the computations stops and returns No. Otherwise, the P system encodes the solution and returns Yes in the last computation step.","PeriodicalId":302619,"journal":{"name":"2010 IEEE Fifth International Conference on Bio-Inspired Computing: Theories and Applications (BIC-TA)","volume":"263 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 IEEE Fifth International Conference on Bio-Inspired Computing: Theories and Applications (BIC-TA)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/BICTA.2010.5645195","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 10
Abstract
Sudoku is a very popular puzzle which consists on placing several numbers in a squared grid according to some simple rules. In this paper we present an efficient family of P systems which solve sudokus of any order verifying a specific property. The solution is searched by using a simple human-style method. If the sudoku cannot be solved by using this strategy, the P system detects this drawback and then the computations stops and returns No. Otherwise, the P system encodes the solution and returns Yes in the last computation step.