Creating volume models from edge-vertex graphs

P. Hanrahan
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引用次数: 52

Abstract

The design of complex geometric models has been and will continue to be one of the limiting factors in computer graphics. A careful enumeration of the properties of topologically correct models, so that they may be automatically enforced, can greatly speed this process. An example of the problems inherent in these methods is the “wire frame” problem, the automatic generation of a volume model from an edge-vertex graph. The solution to this problem has many useful applications in geometric modelling and scene recognition. This paper shows that the “wire frame” problem is equivalent to finding the embedding of a graph on a closed orientable surface. Such an embedding satisfies all the topological properties of physical volumes. Unfortunately graphical embeddings are not necessarily unique. But when we restrict the embedding surface so that it is equivalent to a sphere, and require that the input graph be three-connected, the resulting object is unique. Given these restrictions there exists a linear time algorithm to automatically convert the “wire frame” to the winged edge representation, a very powerful data structure. Applications of this algorithm are discussed and several examples shown.
从边顶点图创建体积模型
复杂几何模型的设计已经并将继续成为计算机图形学的限制因素之一。仔细地列举拓扑正确模型的属性,以便它们可以自动执行,可以大大加快这一过程。这些方法中固有问题的一个例子是“线框”问题,即从边顶点图自动生成体积模型。该方法在几何建模和场景识别中有广泛的应用。本文证明了“线框架”问题等价于求图在闭合可定向曲面上的嵌入。这种嵌入满足物理体积的所有拓扑性质。不幸的是,图形嵌入不一定是唯一的。但是当我们将嵌入面限定为球体,并要求输入图为三连通时,得到的对象是唯一的。考虑到这些限制,存在一种线性时间算法来自动将“线框”转换为有翼边缘表示,这是一种非常强大的数据结构。讨论了该算法的应用,并给出了几个实例。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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