The Impact of Gaming Addiction and Gamer Loyalty on Generation Z's Impulse Buying of Virtual Items in Online Games

A. Apriyanto, Nur Afifah, Bintoro Bagus Purmono, Titik Rosnani, Juniwati Juniwati
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Abstract

Research on Generation Z's online gaming habits, particularly in Indonesia, is intriguing. It is due to changes in consumer behavior influenced by technological advancements, which impact Generation Z, who are becoming increasingly active in online games, which can even affect purchasing power. In a broader sense, a demographic bonus controls the growth of the Indonesian population, particularly Generation Z. This study aimed to investigate the direct and indirect impacts of gaming addiction and gamer loyalty on impulse buying. The research data was collected from 250 individuals from Generation Z in Indonesia who were chosen using a purposive sampling technique. In addition, the data were analyzed with SEM AMOS 26 software. The primary finding of this study was that Generation Z's gaming addiction could increase gamer loyalty and impulse buying of virtual items in online games.
游戏成瘾和玩家忠诚度对Z世代网络游戏虚拟物品冲动购买的影响
对Z世代(尤其是印度尼西亚)在线游戏习惯的研究非常有趣。这是由于受技术进步影响的消费者行为的变化,这影响到Z世代,他们在网络游戏中变得越来越活跃,甚至可能影响购买力。从更广泛的意义上说,人口红利控制着印度尼西亚人口的增长,特别是z世代。这项研究旨在调查游戏成瘾和玩家忠诚度对冲动购买的直接和间接影响。研究数据是从印度尼西亚的250名Z世代的个人中收集的,他们是通过有目的的抽样技术选择的。并用SEM AMOS 26软件对数据进行分析。这项研究的主要发现是,Z世代的游戏成瘾可以提高玩家的忠诚度和冲动购买在线游戏中的虚拟物品。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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