Evaluating Haptic feedback from Augmented Reality Models through Image Processing and Fuzzy Control: Haptic Interaction in Human Computer Interfaces for Product Design Services
{"title":"Evaluating Haptic feedback from Augmented Reality Models through Image Processing and Fuzzy Control: Haptic Interaction in Human Computer Interfaces for Product Design Services","authors":"U. Sharma, Mihir Sampat","doi":"10.1145/3385378.3385386","DOIUrl":null,"url":null,"abstract":"Digitization of the industry has reformed the entire product market. With the introduction of virtual and augmented reality, their technical applications in product services have opened new doors to the layout of how we approach engineering design practices. The potential that virtual and augmented reality possess as a tool to explore designs and product features have no bounds. These technical features when further aided by haptic technology further narrow the gap between real and virtual elements. These services, however, are not cost-efficient solutions that can be readily employed by the common man. They require expensive setup and hardware that operate on heavy processors to function. Through our research, we aim to propose a cost-effective, ergonomic yet adaptable solution that can be deployed without any high capital or computational capabilities. In our paper we present a solution to provide augmented reality services through image processing and haptic feedback response. The project operates on Unity and Python and our haptic controller is actuated through an Arduino Uno microcontroller.","PeriodicalId":169609,"journal":{"name":"Proceedings of the 2020 4th International Conference on Virtual and Augmented Reality Simulations","volume":"88 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-02-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2020 4th International Conference on Virtual and Augmented Reality Simulations","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3385378.3385386","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Digitization of the industry has reformed the entire product market. With the introduction of virtual and augmented reality, their technical applications in product services have opened new doors to the layout of how we approach engineering design practices. The potential that virtual and augmented reality possess as a tool to explore designs and product features have no bounds. These technical features when further aided by haptic technology further narrow the gap between real and virtual elements. These services, however, are not cost-efficient solutions that can be readily employed by the common man. They require expensive setup and hardware that operate on heavy processors to function. Through our research, we aim to propose a cost-effective, ergonomic yet adaptable solution that can be deployed without any high capital or computational capabilities. In our paper we present a solution to provide augmented reality services through image processing and haptic feedback response. The project operates on Unity and Python and our haptic controller is actuated through an Arduino Uno microcontroller.