Fast Dynamic Simulation of Multi-Body Systems Using Impulses

Jan Bender, Alfred A. Schmitt
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引用次数: 30

Abstract

A dynamic simulation method for multi-body systems is presented in this paper. The special feature of this method is that it satisfies all given constraints by computing impulses. In each simulation step the joint states after the step are predicted. In order to obtain valid states after the simulation step, impulses are computed and applied to the connected bodies. Since a valid joint state is targeted exactly, there is no drift as the simulation proceeds in time and so no additional stabilisation is required. In previous approaches the impulses for a multi-body system were computed iteratively. Since dependencies between joints were not taken into account, the simulation of complex models was slow. A novel method is presented that uses a system of linear equations to describe these dependencies. By solving this typically sparse system the required impulses are determined. This method allows a very fast simulation of complex multi-body systems.
基于脉冲的多体系统快速动力学仿真
提出了一种多体系统的动态仿真方法。该方法的特点是通过计算脉冲满足所有给定的约束条件。在每个仿真步骤中,对该步骤后的关节状态进行了预测。为了在仿真步骤后获得有效的状态,计算脉冲并对连接体施加脉冲。由于有效的关节状态被精确地定位,随着仿真的进行,没有漂移,因此不需要额外的稳定。在以前的方法中,多体系统的脉冲是迭代计算的。由于不考虑关节间的依赖关系,复杂模型的仿真速度较慢。提出了一种利用线性方程组来描述这些依赖关系的新方法。通过求解这个典型的稀疏系统,确定了所需的脉冲。这种方法可以非常快速地模拟复杂的多体系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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