Virtual Subjectivity: Existence and Projectuality in Virtual Worlds

Daniel Vella, S. Gualeni
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引用次数: 11

Abstract

This paper draws on the notion of the ‘project,’ as developed in the existential philosophy of Heidegger and Sartre, to articulate an understanding of the existential structure of engagement with virtual worlds. By this philosophical understanding, the individual’s orientation towards a project structures a mechanism of self-determination, meaning that the project is understood essentially as the project to make oneself into a certain kind of being. Drawing on existing research from an existential-philosophical perspective on subjectivity in digital game environments, the notion of a ‘virtual subjectivity’ is proposed to refer to the subjective sense of being-in-the-virtual-world. The paper proposes an understanding of virtual subjectivity as standing in a nested relation to the individual’s subjectivity in the actual world, and argues that it is this relation that allows virtual world experience to gain significance in the light of the individual’s projectual existence. The arguments advanced in this paper pave the way for a comprehensive understanding of the transformative, self-transformative, and therapeutic possibilities and advantages afforded by virtual worlds.
虚拟主体性:虚拟世界中的存在与投射性
本文借鉴了海德格尔和萨特的存在主义哲学中发展起来的“项目”概念,阐明了对与虚拟世界接触的存在主义结构的理解。通过这种哲学理解,个人对项目的取向构建了一种自决机制,这意味着项目本质上被理解为使自己成为某种存在的项目。从存在哲学的角度对数字游戏环境中的主体性进行研究,借鉴现有研究,提出了“虚拟主体性”的概念,指的是存在于虚拟世界中的主观感觉。本文提出了一种对虚拟主体性的理解,即与现实世界中的个人主体性处于一种嵌套的关系中,并认为正是这种关系使得虚拟世界的经验在个人的投影存在的基础上获得了意义。本文提出的论点为全面理解虚拟世界所提供的变革性、自我变革性和治疗性的可能性和优势铺平了道路。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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