The Risks and Rewards of Collegiate Esports: A Multi-Case Study of Gamers in the United States and Italy

J. Delello, R. McWhorter, Paul B. Roberts, T. D. Giuseppe, Felice Corona
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Abstract

As participation in electronic sports (esports) continues to expand globally, colleges and universities are considering how such competitive video gaming might impact recruitment, retention, and the overall student engagement experience. This mixed-methods study focuses on the perceptions of college students in both the United States and Italy regarding the esports phenomenon. A compilation of the research findings from two case studies compared and contrasted themes associated with the benefits and risks to college students participating in esports. The findings highlighted the notion that even during challenging times such as the COVID-19 pandemic, the college students in this study were still driven to invest their time in esports play. However, the risks such as those of addiction, health impairment, and social isolation may outweigh the perceived benefits to game play. Included are critical considerations and policy recommendations for campus esports programs as well as future directions in research.
大学电子竞技的风险和回报:美国和意大利玩家的多案例研究
随着电子竞技的参与在全球范围内不断扩大,学院和大学正在考虑这种竞争性的视频游戏如何影响招聘,保留和整体学生参与体验。这项混合方法研究的重点是美国和意大利大学生对电子竞技现象的看法。来自两个案例研究的研究结果汇编比较和对比了与大学生参加电子竞技的利益和风险相关的主题。研究结果强调了这样一种观点,即即使在COVID-19大流行等充满挑战的时期,这项研究中的大学生仍然被驱使将时间投入到电子竞技中。然而,成瘾、健康损害和社交孤立等风险可能会超过游戏带来的好处。其中包括对校园电子竞技项目的关键考虑因素和政策建议,以及未来的研究方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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