Gaze-Adaptive Subtitles Considering the Balance among Vertical/Horizontal and Depth of Eye Movement

Yusuke Shimizu, Ayumi Ohnishi, T. Terada, M. Tsukamoto
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Abstract

Subtitles (captions displayed on the screen) are important in 3D content, such as virtual reality (VR) and 3D movies, to help users understand the content. However, an optimal displaying method and framework for subtitles have not been established for 3D content because 3D has a depth factor. To determine how to place text in 3D content, we propose four methods of moving subtitles dynamically considering the balance between the vertical/horizontal and depth of gaze shift. These methods are used to reduce the difference in depth or distance between the gaze position and subtitles. Additionally, we evaluate the readability of the text and participants’ fatigue. The results show that aligning the text horizontally and vertically to eye movements improves visibility and readability. It is also shown that the eyestrain is related to the distance between the object and subtitles. This evaluation provides basic knowledge for presenting text in 3D content.
考虑眼动纵深平衡的注视自适应字幕
在虚拟现实(VR)和3D电影等3D内容中,字幕(屏幕上显示的字幕)非常重要,可以帮助用户理解内容。然而,由于3D具有深度因素,目前还没有针对3D内容建立最佳的字幕显示方法和框架。为了确定如何在3D内容中放置文本,我们提出了四种动态移动字幕的方法,考虑到凝视移动的垂直/水平和深度之间的平衡。这些方法用于减少注视位置和字幕之间的深度或距离差异。此外,我们评估文本的可读性和参与者的疲劳。结果表明,根据眼球运动水平和垂直对齐文本可以提高可视性和可读性。研究还表明,视疲劳与物体与字幕之间的距离有关。这个评估提供了在3D内容中呈现文本的基本知识。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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