A Brief Overview of Data Mining and Analytics in Games

Günter Wallner
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引用次数: 8

Abstract

The twenty-first century has been repeatedly proclaimed to be the century of data. The increasing processing capabilities of computers and the proliferation of Internet-enabled devices have made it easier than ever to gather more and more data about 2every aspect of our daily lives. The massive amount of data produced every day, however, also needs to be transformed into actual information and knowledge to be of real value and to be of actual use for decision-making. This requires adequate techniques and tools that help uncover hidden and valuable information or patterns within the collected data. Otherwise, the large volumes of data are just that—data bare any deeper meaning. This is the goal of data mining (Kantardzic, 2011). While data mining has been and is receiving considerable attention to be able to cope with the ever-increasing data volumes, the term started to appear in the late 1980s, early 1990s (Coenen, 2011; Dong & Pei, 2007). Data mining is not a single technique but rather a conglomerate of methods, techniques, and algorithms, usually applied in an iterative or explorative process.
游戏中的数据挖掘和分析概述
21世纪被一再宣称是数据的世纪。计算机处理能力的增强和联网设备的普及使得收集日常生活各个方面越来越多的数据变得比以往任何时候都容易。然而,每天产生的大量数据也需要转化为实际的信息和知识,才有真正的价值,才能真正用于决策。这需要适当的技术和工具来帮助发现收集数据中隐藏的有价值的信息或模式。否则,大量的数据就只是数据而已——数据没有任何更深的含义。这就是数据挖掘的目标(Kantardzic, 2011)。虽然数据挖掘已经并且正在受到相当大的关注,以便能够应对不断增长的数据量,但该术语开始出现在20世纪80年代末,90年代初(Coenen, 2011;Dong & Pei, 2007)。数据挖掘不是单一的技术,而是方法、技术和算法的集合,通常应用于迭代或探索过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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